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Watch Dogs Wiki
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==Development== Development for the game began sometime in 2009<ref>Kaye, Darryl (2013-06-29). [http://www.gamingunion.net/news/9429/development-on-watch-dogs-began-in-2009/ Development On Watch Dogs Began In 2009]. ''GamingUnion''. Retrieved 2014-06-30.</ref>, after the initial specs for a different game focused on driving, potentially in the [[wikipedia:Driver (series)|''Driver'' franchise]], were scrapped with certain parts of that project repurposed into material for ''Watch Dogs, ''including the original plan's driving physics. A new engine, called Disrupt, was built at Ubisoft Montreal specifically for the game, which is fine-tuned to handle complex physics and emergent systems and model physical forces such as wind and water intricately.<ref name="guardian" /> Ubisoft prioritized development of the PC and next-gen versions of ''Watch Dogs''. The game's creators also worked with Russian anti-virus firm [[Wikipedia:Kaspersky Lab|Kaspersky Lab]] to make the in-game hacking more realistic.<ref>[http://www.engadget.com/2013/05/10/ubisoft-kaspersky-lab-watch-dogs/ ''Ubisoft working with Kaspersky Lab to make Watch Dogs' hacking more true to life'']</ref> Ubisoft Montreal's creative director Jonathan Morin said of the game's use of information as a plot point, and how it allows players to control the entire city through its hacking mechanics as "[going] beyond the limits of today's open world games." Lead designer Danny Belanger said that the concept of 'smart city' led the designers to the idea of connecting everything and incorporating it in gameplay.<ref name="guardian">Stuart, Kieth. (2013-05-09). [http://www.theguardian.com/technology/gamesblog/2013/may/10/watchdogs-preview Watch Dogs preview: multiplayer, story details and more]. ''The Guardian''. Retrieve 2013-06-12.</ref> A team of over 130 employees worked on the game one year; currently, over 600 employees and a total of 6 home studios are working on ''Watch Dogs''. [[wikipedia:Ubisoft Reflections|Ubisoft Reflections]], the team behind the ''Driver'' series, provided a suite of vehicles with "state-of-the-art physics and handling" to explore the intricate roadways of the large Chicago sandbox. ===Marketing=== The game was officially unveiled during Ubisoft's press conference at [[wikipedia:Electronic Entertainment Expo 2012|E3 2012]]. The game demo shown at E3 depicts the game's protagonist, [[Aiden Pearce]], attempting to assassinate [[Joseph Demarco]], a media mogul wrongly acquitted on charges of murder. After the trailer of the game was leaked a day before its conference at the 2013 E3, Ubisoft's head of sales and marketing Tony Key said that "If half the people have already seen it, then it's half as effective." and "when things don't hit when they are supposed to it causes a lot of inefficiency and generally lowers the impact."<ref name="polygon">[http://www.polygon.com/2013/6/12/4421682/watch-dogs-and-the-real-power-of-secrecy ''Watch Dogs and the Real Power of Secrecy'']</ref> Keys also added that the game's introduction a year ago was one of those very special occasions that's difficult to replicate.<ref name="polygon" /> Following E3 2013, the game was featured in a segment on ''Late Night With Jimmy Fallon''. With the continued partnership between Ubisoft and Sony, Ubisoft announced that the ''Watch Dogs'' will have additional four missions for the current and next-gen Sony consoles, the completion of which will unlock a new outfit customization for Aiden Pearce.<ref name="ign">[http://www.ign.com/articles/2013/06/11/e3-2013-assassins-creed-iv-watch-dogs-get-exclusive-ps3-ps4-content ''E3 2013: Assassin's Creed IV, Watch Dogs Get Exclusive PS3, PS4 Content'']</ref> Ubisoft also continued its third-party support for Nintendo by announcing ''Watch Dogs'' for WiiU<ref>[http://www.gamezone.com/news/2013/06/11/e3-2013-watch-dogs-and-13-other-third-party-games-coming-to-wii-u-and-3ds ''E3 2013: Watch Dogs and 13 other third-party games coming to Wii U and 3DS'']</ref>
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